ANIMATION FOUNDATION

In the field of Animation, "walking" is considered foundational and highly important for every Animator. This is likened to the idea that before one can run, they must learn to walk. Therefore, to approach and apply more advanced animation techniques, we need to invest time in understanding the basic concepts of walk cycle animation.

In the Animation Foundation course, you will explore the fundamental principles of 3D character animation and how to apply them to basic shapes. Through this, your understanding of animation principles will gradually improve, making your animations more lively and spirited.

Status

In waiting list

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Status

In waiting list

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Status

In waiting list

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Curriculum

Duration: 12 weeks

Start Date: Contact directly via Facebook Page

Language: English

Requirements: Suitable for all levels of animation proficiency. Familiarity with Autodesk Maya 3D software is required.

Format: Live Online classes

Duration: 2.5 hours per session

Software: Autodesk Maya 2019+

  • * Theory:

    Basic principles in Animation (Part 1), including:

    1. Timing

    2. Spacing

    3. Acceleration

    4. Deceleration

    * Exercises:

    Exploring weight in various ball animations

  • * Theory:

    Basic principles in Animation (Part 2), including:

    1. Arcs

    2. Forces in Motion

    * Exercises:

    Exploring ball interactions with various forces and motions.

  • * Theory:

    Basic principles in Animation (Part 3), including:

    1. Flow in Animation

    2. Rhythm

    * Exercises:

    Animating a flying pendulum to explore flow and rhythm principles.

  • * Theory:

    Understanding the principles of human walking poses

    Structure of hip/pelvic motion

    Factors influencing motion

    * Exercises:

    Creating a walk cycle to practice and apply the learned principles.

Register now to receive free consultation!

The course has a limited number of seats. Profiles submitted will undergo a process of consideration and review.